For our first project this semester, we were instructed to take a painting from Piet Mondrian, who is famous for creating very blocky and rectangular paintings, and transform it into a 3D version of itself. After creating the object, we then were asked to make the components of our piece animate themselves into forming the final piece. When I saw the example piece, I immediately thought of having my final piece utilize clockwork motion, meaning to say that pieces of my project would move in the motion and tempo of a clock.
With that in mind, I chose the painting I thought I could best use to utilize the clockwork motion I envisioned. The piece below is what I chose, and it stood out to me because of the excessive amounts of think black lines running across the canvas, those stuck out to me like the hands on a clock.
I visualized a quick sketch of how I would start making the piece.
With that, it was time to get sculpting. I first started by placing the painting into Maya in 2 orthographic views and sculpting against those pictures as my references. The large pieces went first and then I tackled the bars. The sculpting and placing was easy enough, but the problem was making sure a single piece could represent two pieces in two frames at the same time. This part involved a lot of strategic placements to hide an object on one side, but reveal it on the other.