Above is the slideshow displaying the finalized chess board and pieces. I chose 3 angles to view from to get 3 (really 2 and a half) distinct visual representations of the final scene. I initially wanted to have the main view be the side-shot where the camera is ‘eye-level’ with all the pieces and the viewer can feel overshadowed by these ominous and towering figures. However I ran into a few issues with the final editing of the picture, I was not able to get a good lighting adjustment to the picture because I realized that if you spike the brightness up. you can see just a floating square behind the board which was meant to be a backdrop I never put in.
So with that I decided to also include 2 additional angles, one from each ‘player’s perspective to show what it would look like if you were playing from either side of the board. These pictures came out a lot better and I think they really make the pieces and the board feel a lot more realistic than the initial perspective.
I also want to mention that I opted out of using a Depth of View picture, mainly because this made the render time jump up by a factor of 10 and I definitely didn’t have the time to sit around and watch the same scene render, but instead make some aspects blurrier than others.
Here are the pictures again, individually.
Cromar, William. “Elementslookingglass.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ElementsLookingGlass, 2021, http://newmediawiki.pbworks.com/w/page/127118741/elementsLookingGlass.