Posted in Concept, DART303 3D, Project 3

Project 3 Concept

This next project was actually just phase one of a two-phase project. Now that we have learned and utilized skills in precision modeling and 3d animation, it was time to fuse the two together. Whereas before we had only worked on objects, we will now focus on shaping a scene for our ‘story’ to take place. The ‘character’ of our scene would be some variation of simple worm that we will rig up in the second half of the project. With that in my mind I immediately thought of ‘Dune’, because I had just seen it the following weekend and was thoroughly pleased by the CGI implored in that film. It made me want to set my scene in a harsh desert environment, featuring a large worm of gargantuan proportions. We will see later how my vision manifested into reality, but first here is what I imagined the scene to be:

To further explain, the top image is a birds-eye view of the landscape. It will take place on a ‘flat’ disc, featuring 2 raised hills that will function as large sand dunes. The worm will start in the back of the shot, behind both dunes and will snake its way onto the view of the camera. The camera, acting as another character, will give the audience a sense of being in the film as the camera will emulate human movements, with it bobbing up and down to simulate walking. The camera is stationed on a platform which at this point, I imagine to be some sort of shipwreck in the middle of the desert. At the end of the film, the worm will consume the camera and the audience.

 

 

 

 

 

Bib:

Cromar, William. “Environmentspossibleworld01.” NewMediaWiki [Licensed for Non-Commercial Use Only] / environmentsPossibleWorld01, http://newmediawiki.pbworks.com/w/page/127695491/environmentsPossibleWorld01.

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