Now comes for part two of this large project: Rigging our worm characters. Now at first I thought this would be fairly straightforward, and because I knew how I wanted my worm to behave, I thought getting the rig to fit into place would be simple.
I was very wrong.
But we will get to that later, first off here is how I originally imagined the worm to look like:
I admit it is very rudimentary, but that was the point. Not to get too fancy, in order to make sure the rigging actually fit correctly. I wanted a segmented worm with an open mouth, baring large pointed teeth. In my head I imagined I would make 2 unique sections of the worm. One large section to serve as the bulk of the body, and one small section to focus as the joints and movement points on the rig. From there I could just copy and paste these segments in alternation until achieving the desired length. From there I would taper the tail off, and manipulate the head to create the sharp teeth I was imagining.
I once again was aiming to stick closely to the exercise in order to not get to overzealous with my creations.
Bib:
Cromar, William. “Entitiesthreekindsofrig.” NewMediaWiki [Licensed for Non-Commercial Use Only] / EntitiesThreeKindsOfRig, http://newmediawiki.pbworks.com/w/page/127713090/entitiesThreeKindsOfRig.