As with the project after this, Project 4, I had little time to complete this assignment, and even when I did, the upload process broke somehow and the file would not be played when accessed through the PSU PASS website, located here
What you should have seen is something that looks like this
This link:
https://pennstateoffice365-my.sharepoint.com/:f:/g/personal/gxs481_psu_edu/ElCkXv9v2_xGkBy-wQOI7zsBIyaETflCpSJKx_WQWdWCFg?e=ZUrWyB
Will take you to the files used to make this piece inside of OneDrive.
The goal of this assignment was to create an animated loop that would continue indefinitely until stopped, by clicking on an element of the moving animation using another element that would replace the mouse cursor, in this case the hand. The hand would replace the cursor and you would try to chase the fly that would be moving in a figure-8 around the face. Once you click on the fly, it would stop and then you can restart the animation by clicking on the cookie jar. At least that is what was supposed to happen, but for some reason the prescribed code would not work and the fly would continue forever. We believed that one of the problems was that the fly was both too small and too fast, and the mouse could not reliably register the position of the fly when it is clicked. Also we believed that the mouse was not scaled appropriately to the hand and was also not registered accurately.
Bib:
Cromar, William. “ArtMachineAnimateProject.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ArtMachineAnimateProject, 2020, newmediawiki.pbworks.com/w/page/127847730/artMachineAnimateProject#Animateproject.