After a week or so I have nearly finished the project, the animation is running smoothly on all 3 components that I have designated to be the clockwork pieces. All others will move in a normal, consistent speed until the ‘cube’ returns to its ending state. The clockwork motion I found to be a little less finicky than I originally expected. After doing the bouncing ball practice piece, I used very similar aspects of that animation for this one; namely having the movement swerve quickly into a hard stop. The motion on the ball emphasized its weight, which is exactly what I wanted for the clockwork components. I found the yellow block the most difficult, because it took a few extra steps and a lot of fine-tuning to get the ‘weight’ of it to feel heavy enough to where it hit that sweet spot of bouncing back into the position. The minute hand were easier since their ‘weight’ wouldn’t warrant a bounce back, and a hard stop worked well there. I though the other black bars would do well to mimic the cage door on a jail cell or something similar, so I had them close in at the end to feel like it ‘traps’ the piece into place.
Category: Design
Project 3 Final
As with the project after this, Project 4, I had little time to complete this assignment, and even when I did, the upload process broke somehow and the file would not be played when accessed through the PSU PASS website, located here
What you should have seen is something that looks like this
This link:
https://pennstateoffice365-my.sharepoint.com/:f:/g/personal/gxs481_psu_edu/ElCkXv9v2_xGkBy-wQOI7zsBIyaETflCpSJKx_WQWdWCFg?e=ZUrWyB
Will take you to the files used to make this piece inside of OneDrive.
The goal of this assignment was to create an animated loop that would continue indefinitely until stopped, by clicking on an element of the moving animation using another element that would replace the mouse cursor, in this case the hand. The hand would replace the cursor and you would try to chase the fly that would be moving in a figure-8 around the face. Once you click on the fly, it would stop and then you can restart the animation by clicking on the cookie jar. At least that is what was supposed to happen, but for some reason the prescribed code would not work and the fly would continue forever. We believed that one of the problems was that the fly was both too small and too fast, and the mouse could not reliably register the position of the fly when it is clicked. Also we believed that the mouse was not scaled appropriately to the hand and was also not registered accurately.
Bib:
Cromar, William. “ArtMachineAnimateProject.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ArtMachineAnimateProject, 2020, newmediawiki.pbworks.com/w/page/127847730/artMachineAnimateProject#Animateproject.
Project 4 Final
This video project is the last of the 4 projects we were assigned to complete this semester. Due to online learning, Covid-19 and just unforeseen circumstances, I had to complete this project in about 2 hours. So the result of a 2 hour work period was to create some abstract narrative that would occupy a 1 minute visual window. And so with that said, I recorded a few seconds worth of myself dropping playing cards from above the camera, as well as record an aerial shot of scattered cards on the ground. In Adobe Premier editing suite, I duplicated and mirrored some of the shots and layered them on top of each other with an opacity filter applied so that the two shots could be seen simultaneously. I did a similar edit to the other piece of recorded video and layered 3 or 4 copies of it, with a slight delay between them, and having the camera spin on it’s axis to give the video a chaotic and trance-like tone.
Bib:
Cromar, William. “VeryInterestingVideoProject.” NewMediaWiki [Licensed for Non-Commercial Use Only] / VeryInterestingVideoProject, 2020, newmediawiki.pbworks.com/w/page/127847772/veryInterestingVideoProject#Inspiration.
Project 2 Synthesis
I should start off by saying that I never realized just how tough coding could be. Or maybe this project does not introduce coding well to art students. I had dabbled a bit in coding with javascript a year ago or so, and I felt alright with that, I wasn’t good, but I got how some of it worked. The exercises were alright for introducing the language to art students, the content was simple enough to grasp a handful of tricks in html. Once we found that we had to individually create a page that had some moving part, and then connect it with all our other pages and have them speak to each other through a network, it felt like having to drink soup with a pair of chopsticks. We were told to search through the web to find pieces of code to emulate the actions we wanted to see in our page. But we didn’t know where to start looking, or even what to look for. In the end I was not satisfied with my overall work, but with the time constraints, and the total lack of experience, I just went with what was simplest, as bare-boned as I could make it just so it would ‘work’ correctly. I felt truly defeated by a couple of 1’s and 0’s
Link to Personal Page :https://www.personal.psu.edu/gxs481/cpp21/belligerent.html
Link to Home Page: http://www.personal.psu.edu/wrc11/cpp21/index.html
Cromar, William. “ConcretePoetryInteractProject.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ConcretePoetryInteractProject, 2020, newmediawiki.pbworks.com/w/page/127847706/concretePoetryInteractProject#Interactproject.