Project 2 requires us to render objects that have realism elements applied to them, meaning to say that we should be able to create objects in Maya and apply attributes to them so that when they are finally rendered, they look next to identical to realistic objects.
The first half of the exercises introduced us to beveling objects, so that our creations have realistic edges. Normally in Maya, and likely every other 3D modeler, the edges of objects are too perfect, they meet at a point that is basically 1 atom wide, where in real life objects do not have perfectly sharp edges. So first we had to make a 3×3 grid and place 5 cubes on the board, arranged in a nice pattern.
I had a little trouble with the lighting for this exercise, but I am hoping to get better at it for the final project.
After the cubes, we had to cut the cubes up into a coherent dialogue of shapes, and then from there, add the bevels and render them into realistic objects. I chose to keep the blocky nature of the environment and chop out cubical sections from the greater cubes.
Next up we worked on understanding how to emulate materials in Maya. This next exercise has to deal with creating simple primitives (spheres) and then applying a variety of materials to each one so that they give off different appearances, in preparation for Project 2. For example we had to emulate metallic surfaces as well as clear ones.
There were two options for each material, one that was less processed intensive in order to satisfy the Maya built-in render, which I opted for since my machine at home will sometimes crap out if there is too much going on. And the second option which is a little more in-depth that plays into the hands of the Arnold Renderer. I opted to go for the simpler one, again for processed safety and just for time saving. Overall I would say I understand the gist of what we needed to take away from this exercise, and will likely attempt to use the Arnold presets for the final project, but for today we stuck with the simpler, time saving option.
Bib:
Cromar, William. “ElementsNineSquareGrid.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ElementsNineSquareGrid, http://newmediawiki.pbworks.com/w/page/126969200/elementsNineSquareGrid#Ninesquaregrid.
Cromar, William. “Elementsmaterialculture.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ElementsMaterialCulture, 2021, http://newmediawiki.pbworks.com/w/page/127077035/elementsMaterialCulture#MaterialCulture.