I was able to place the worm in the scene and have it follow a different path than I originally planned. I felt that this obtuse looking monstrosity should not steal the spotlight of my playblast, so I had the worm appear onstage entirely at the end of the movie as a small jumpscare.
So as you can see, I stuck mostly with my original plan, excluding the main event. The motion of the camera I felt was pretty nice and definitely invoked the idea of having the audience be the character in the scene. Now instead of a Jaws-themed creepy video, I just have a camera lost in the desert, sweeping through the landscape to take in his surroundings until at the end his large mechanical worm friend shows up to say hello.
For the rendered image, my computer was essentially on its last legs and would not go for a full on render of a large image, so I had to do an IPR and save then export that image generated. I fiddled with it in photoshop so that the colors would come through, but ultimately it is nothing I am too proud to have. I think that I did end up learning a lot about rigging objects in Maya, even though I don’t have anything that I am happy to have as a final product for my rig. I did play around in Blender before starting this class, and maybe I will revisit that software with the knowledge I have now since Blender is free and more user friendly from what I gather.
Bib:
Cromar, William. “Entitiesthreekindsofrig.” NewMediaWiki [Licensed for Non-Commercial Use Only] / EntitiesThreeKindsOfRig, http://newmediawiki.pbworks.com/w/page/127713090/entitiesThreeKindsOfRig.