Posted in DART303 3D, Final, Project 3, Uncategorized

Project 3 Final

As the final for this project technically encompasses the final for Project 4 as well, I will only opt to showing some rendered images of the final landscape. What you will end up seeing are different perspectives taken from within the scene.                               I chose not to include any top-down rendered images because they did not turn out too well. In the second image you can sort of see the platform in the distance, but I am afraid that the lambert was too dark for it to show up. Even after playing with the image levels in photoshop, I could not figure out how to make it stand out without over-saturating the rest of the image. In the third image it looks like there was some weird rendering occurring at the center of the scene. Since that spot had a lot of edges and vertexes bundled in that area I think the software had some trouble interpreting how the light would bounce off in that condensed area. Otherwise I am pretty pleased with how the landscape turned out, but that is where my pleasure ends…

Bib:

Cromar, William. “Environmentspossibleworld01.” NewMediaWiki [Licensed for Non-Commercial Use Only] / environmentsPossibleWorld01, http://newmediawiki.pbworks.com/w/page/127695491/environmentsPossibleWorld01.

Posted in DART303 3D, Iteration, Project 3

Project 3 Iteration.

During the iteration of the scene I stuck very close to the tutorial and even repurposed some of the assets that were provided to make the instructional scene.

For instance I used this picture from the tutorial as my own sky dome. A sky dome is basically the far-off view that encompasses the scene. In my iteration I fiddled with this picture in Photoshop to create a setting sun effect.

With this I will be able to create the ominous and suspenseful atmosphere that I am hoping to achieve for this project. Once the sky dome was set, I had to create a large disc to serve as the ground, warp the disc to create the ‘dunes’, and then put in a wall around the scene that will have an image on top to make it look like it is in the distance.

The first image shows the ‘skydome’ as the large grayish marble. For some reason it was not showing up properly in the view of Maya, but in an IPR it looked very nice. In the second picture the warping of the disc is clearly seen. I manipulated the vertex points on the disc surface to raise portions of it. Then using the tools in the sculpting section I was able to smooth, stretch and file down parts of the disc to make it more natural. Finally the last picture shows where the camera will be situated for the movie. Instead of creating a boat, (which I tried, but ultimately did not like what I was coming up with), I opted for a simpler castle tower that I would apply a yellowish lambert on to make it look like sandstone.

Bib:

Cromar, William. “Environmentspossibleworld01.” NewMediaWiki [Licensed for Non-Commercial Use Only] / environmentsPossibleWorld01, http://newmediawiki.pbworks.com/w/page/127695491/environmentsPossibleWorld01.

Posted in Concept, DART303 3D, Project 3

Project 3 Concept

This next project was actually just phase one of a two-phase project. Now that we have learned and utilized skills in precision modeling and 3d animation, it was time to fuse the two together. Whereas before we had only worked on objects, we will now focus on shaping a scene for our ‘story’ to take place. The ‘character’ of our scene would be some variation of simple worm that we will rig up in the second half of the project. With that in my mind I immediately thought of ‘Dune’, because I had just seen it the following weekend and was thoroughly pleased by the CGI implored in that film. It made me want to set my scene in a harsh desert environment, featuring a large worm of gargantuan proportions. We will see later how my vision manifested into reality, but first here is what I imagined the scene to be:

To further explain, the top image is a birds-eye view of the landscape. It will take place on a ‘flat’ disc, featuring 2 raised hills that will function as large sand dunes. The worm will start in the back of the shot, behind both dunes and will snake its way onto the view of the camera. The camera, acting as another character, will give the audience a sense of being in the film as the camera will emulate human movements, with it bobbing up and down to simulate walking. The camera is stationed on a platform which at this point, I imagine to be some sort of shipwreck in the middle of the desert. At the end of the film, the worm will consume the camera and the audience.

 

 

 

 

 

Bib:

Cromar, William. “Environmentspossibleworld01.” NewMediaWiki [Licensed for Non-Commercial Use Only] / environmentsPossibleWorld01, http://newmediawiki.pbworks.com/w/page/127695491/environmentsPossibleWorld01.

Posted in DART304, Design, Project 3

Project 3 Final

As with the project after this, Project 4, I had little time to complete this assignment, and even when I did, the upload process broke somehow and the file would not be played when accessed through the PSU PASS website, located here

What you should have seen is something that looks like this

This link:

https://pennstateoffice365-my.sharepoint.com/:f:/g/personal/gxs481_psu_edu/ElCkXv9v2_xGkBy-wQOI7zsBIyaETflCpSJKx_WQWdWCFg?e=ZUrWyB

Will take you to the files used to make this piece inside of OneDrive.

The goal of this assignment was to create an animated loop that would continue indefinitely until stopped, by clicking on an element of the moving animation using another element that would replace the mouse cursor, in this case the hand. The hand would replace the cursor and you would try to chase the fly that would be moving in a figure-8 around the face. Once you click on the fly, it would stop and then you can restart the animation by clicking on the cookie jar. At least that is what was supposed to happen, but for some reason the prescribed code would not work and the fly would continue forever. We believed that one of the problems was that the fly was both too small and too fast, and the mouse could not reliably register the position of the fly when it is clicked. Also we believed that the mouse was not scaled appropriately to the hand and was also not registered accurately.

 

Bib:

Cromar, William. “ArtMachineAnimateProject.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ArtMachineAnimateProject, 2020, newmediawiki.pbworks.com/w/page/127847730/artMachineAnimateProject#Animateproject.