Posted in DART303 3D, Final, Project 4, Uncategorized

Project 4 Final

I was able to place the worm in the scene and have it follow a different path than I originally planned. I felt that this obtuse looking monstrosity should not steal the spotlight of my playblast, so I had the worm appear onstage entirely at the end of the movie as a small jumpscare.

Final1

So as you can see, I stuck mostly with my original plan, excluding the main event. The motion of the camera I felt was pretty nice and definitely invoked the idea of having the audience be the character in the scene. Now instead of a Jaws-themed creepy video, I just have a camera lost in the desert, sweeping through the landscape to take in his surroundings until at the end his large mechanical worm friend shows up to say hello.

For the rendered image, my computer was essentially on its last legs and would not go for a full on render of a large image, so I had to do an IPR and save then export that image generated. I fiddled with it in photoshop so that the colors would come through, but ultimately it is nothing I am too proud to have. I think that I did end up learning a lot about rigging objects in Maya, even though I don’t have anything that I am happy to have as a final product for my rig. I did play around in Blender before starting this class, and maybe I will revisit that software with the knowledge I have now since Blender is free and more user friendly from what I gather.

Bib:

Cromar, William. “Entitiesthreekindsofrig.” NewMediaWiki [Licensed for Non-Commercial Use Only] / EntitiesThreeKindsOfRig, http://newmediawiki.pbworks.com/w/page/127713090/entitiesThreeKindsOfRig.

Posted in DART303 3D, Final, Project 3, Uncategorized

Project 3 Final

As the final for this project technically encompasses the final for Project 4 as well, I will only opt to showing some rendered images of the final landscape. What you will end up seeing are different perspectives taken from within the scene.                               I chose not to include any top-down rendered images because they did not turn out too well. In the second image you can sort of see the platform in the distance, but I am afraid that the lambert was too dark for it to show up. Even after playing with the image levels in photoshop, I could not figure out how to make it stand out without over-saturating the rest of the image. In the third image it looks like there was some weird rendering occurring at the center of the scene. Since that spot had a lot of edges and vertexes bundled in that area I think the software had some trouble interpreting how the light would bounce off in that condensed area. Otherwise I am pretty pleased with how the landscape turned out, but that is where my pleasure ends…

Bib:

Cromar, William. “Environmentspossibleworld01.” NewMediaWiki [Licensed for Non-Commercial Use Only] / environmentsPossibleWorld01, http://newmediawiki.pbworks.com/w/page/127695491/environmentsPossibleWorld01.

Posted in DART304, Design, Project 2, Uncategorized

Project 2 Synthesis

I should start off by saying that I never realized just how tough coding could be. Or maybe this project does not introduce coding well to art students. I had dabbled a bit in coding with javascript a year ago or so, and I felt alright with that, I wasn’t good, but I got how some of it worked. The exercises were alright for introducing the language to art students, the content was simple enough to grasp a handful of tricks in html. Once we found that we had to individually create a page that had some moving part, and then connect it with all our other pages and have them speak to each other through a network, it felt like having to drink soup with a pair of chopsticks. We were told to search through the web to find pieces of code to emulate the actions we wanted to see in our page. But we didn’t know where to start looking, or even what to look for. In the end I was not satisfied with my overall work, but with the time constraints, and the total lack of experience, I just went with what was simplest, as bare-boned as I could make it just so it would ‘work’ correctly. I felt truly defeated by a couple of 1’s and 0’s

Link to Personal Page :https://www.personal.psu.edu/gxs481/cpp21/belligerent.html

Link to Home Page: http://www.personal.psu.edu/wrc11/cpp21/index.html

 

Cromar, William. “ConcretePoetryInteractProject.” NewMediaWiki [Licensed for Non-Commercial Use Only] / ConcretePoetryInteractProject, 2020, newmediawiki.pbworks.com/w/page/127847706/concretePoetryInteractProject#Interactproject.

Posted in Uncategorized

Project 1 Iteration

My first concrete step in this project was to create objects I would be reusing in each of the letter forms. Every letter would have 2 eyes and one pair of pants, to tie them all together into one cohesive group of letters. I did this in Illustrator for both sections. For the eyes I created one large circle with a smaller, filled circle in the middle to be a pupil. I wanted to give some character to the eyes so I also included some with furrowed brows and also droopy eyelids. The eyelids were trick because I had to basically put a green square over the eyes, then use the divide function to divide all the lines in the image, and cancel out all the green spaces that weren’t needed, resulting in the droopy eye figure. For the pants I had to join a couple of rounded rectangles together to give the arch-like shape of pants, then for the belt loop I made a small, brown, rounded rectangle, and copied that image multiple times along the same axis to give the illusion of belt loops. The shoes were basically a free-form drawing of cartoony shoes that I just attached at the end of the pant legs. I played around with the image until I got 4 different ‘body-shaped’ pants.


Posted in Uncategorized

Project 1 Final Post

I should probably begin this post by saying that this project was in many ways a nightmare and an adventure. The nightmare began when I realized this project would involve me form fitting 26 individual pairs of pants to 26 unique characters, some of which do not have bodies that lend themSelveS to being wearers of pants. Thankfully my burden was lessened just by having 4 different body-shaped pants to work with. One of the biggest challenges I found with the pants was adjusting the belts and belt loops on each pants whenever they would be stretched out beyond their original dimension. Originally I wanted to just add belt loops for wide waisted individuals, but because of how I originally sculpted the pants, this made that endeavor nearly impossible, so I opted to just space the existing loops farther apart from each other, which I think was a better choice looking back. I started by making the vowels first, and then moved onto the consonants, which might be apparent if you look closer at the designs for letter A and letter M or even W. Originally I would mold the letter to fit the pants, but I found that fitting the pants to the letter form yielded a more organic figure. For the animated portion of this assignment, I was going to spell out HELLO and have the letters bend and bob like they were dancing, but with time constraints and my dwindling patience, I opted to just spell WAVY and have the letters go up and down in a wave.

 

 


 

 

 

 

 

 

Link to native build files: HERE

posterAlphabet
Bibliography

Cromar, William. “a2ZAlphabetBlog.” NewMediaWiki [Licensed for Non-Commercial Use Only] / a2ZAlphabetBlog, 2020, newmediawiki.pbworks.com/w/page/127847631/a2ZAlphabetBlog#Alphabetblog.

Posted in Uncategorized

Final Sketch for Project 1

In this last session of sketches I’ve come to a better sense of what I want my letter theme to be. After some more mindless doodling I found a more coherent idea that each of the letters can be a part of, and that is letter-shaped monsters wearing jeans and boots.

Posted in DART304, Project 1, Uncategorized, Webspace

Project 1.2 Exercises

 In this selection of exercises designed to prepare us for our upcoming project. This project I have personally decided to call the “Alphabet Soup” project, where we have to reimagine the alphabet in our own theme. regardless, these exercises focus on a few skills that we will need to complete the project. One of these skills is just making sure we, as students, understand the different ways to present our works online and their formats. How each format can be used or manipulated on the web, and also how our audience will see it, namely pngs, jpgs and gifs. Another exercise was intended to familiarize us on just using text in our artwork and how we can manipulate that in both Photoshop and Illustrator, in conjunction with other images. Finally the third exercise was to introduce us into making our own gifs or looping images. We did this a few ways, one of which was using an online software that would instantly create gifs for us, so long as we provided the frames to be used. Another was to use Photoshop and create the gifs manually and help build our understanding of what a gif really is and how websites read those pieces of digital information. Lastly we were introduced to apngs, which is the latest form of moving images on the web. Since it is a newer form, there were a few bugs especially when it came to creating these in Photoshop. In conclusion, these exercises gave us the skills needed to make our own, moving alphabets.

 

seagram_building_webFarbkreis_Itten_1961Farbkreis_Itten_1961
nevermind
1984

https://pennstateoffice365-my.sharepoint.com/:i:/g/personal/gxs481_psu_edu/EX5v1G-eh_9Ao5JfM4PsY_IB_DzVsR1ntRLhmrQRxzkpNw?e=v766eq

https://pennstateoffice365-my.sharepoint.com/:i:/g/personal/gxs481_psu_edu/ERIPbVmTRbFEjdvoW8EJk60Ba_JoLPSJJ4WXLLYiq-4L-w?e=P09Zxs

https://pennstateoffice365-my.sharepoint.com/:i:/g/personal/gxs481_psu_edu/EX5v1G-eh_9Ao5JfM4PsY_IB_DzVsR1ntRLhmrQRxzkpNw?e=B2ooEb

https://pennstateoffice365-my.sharepoint.com/:i:/g/personal/gxs481_psu_edu/EUN9X2QlReRPusMmVdpxbIcBWaBtg2FscOoGMj99rZvOYw?e=1NiM9E

https://pennstateoffice365-my.sharepoint.com/:i:/g/personal/gxs481_psu_edu/Ebc3UpGiIAxJlgY4WC3wyTEBxx6ocT3YNKAy5VKpl_71Tg?e=1tWYlw

https://pennstateoffice365-my.sharepoint.com/:i:/g/personal/gxs481_psu_edu/EVyQZD0h2ZlOiWsxiO43rYoBB4Fs0iBJ8DggubMJStuZig?e=v97k3R

Bibliography

Cromar, William. “a2ZWebAnimation.” NewMediaWiki [Licensed for Non-Commercial Use Only] / a2ZWebAnimation, 2020, newmediawiki.pbworks.com/w/page/127847607/a2ZWebAnimation.

Cromar, William. “a2ZWebGraphics.” NewMediaWiki [Licensed for Non-Commercial Use Only] / a2ZWebGraphics, 2020, newmediawiki.pbworks.com/w/page/127847586/a2ZWebGraphics.

Cromar, William. “a2ZWordImages.” NewMediaWiki [Licensed for Non-Commercial Use Only] / a2ZWordImages, 2020, newmediawiki.pbworks.com/w/page/127847598/a2ZWordImages.

Posted in Uncategorized

Alphabet Soup Concept

In the image below you will see a rough concept of mine to recreate the alphabet, but themed as little ‘characters’ (get it?). In some spare time I turned the critical section of my brain off, and just let my marker roam free on a whiteboard, just to see what I would come up with. During that session I went through the first 9 letters on the alphabet, and I feel that the top row of letters have a stronger design than the bottom row. In particular I would say the letters C and E are probably my favorites from that session and those two will likely be changed the least when compared to their inevitable final form. My biggest hurdle right now is to select a more concrete theme with the characters. Right now they are somewhere in between monsters and oddly shaped office workers. Some letters lend themselves more towards monsters while others lean towards the office workers idea. For instance the letters B and F clearly are creatures found in a cubicle, while C and H are more mythical in design. Essentially I chose to go this route because I usually find myself doodling weird creatures whenever my mind wanders and I felt this project would be an interesting outlet for the mental oddities bouncing around my brain.