Whatever Works

When the combat in Mirror’s Edge works, it actually works.

My biggest problem is that when combat is required, it’s always in a big open room with enemies chasing you or shooting you constantly. It calls for a lot of cumbersome set-up that might not always work out.

I think the game would’ve benefited more by giving you more controlled spaces to fight in. Not quite like the first game, but not as open as this game where just trying to find an efficient path can be a little irritating.

At the very least, more defensive options. Shift it alright, but it’s only worth using if there’s only one enemy left. Engagements come down to running around the room to build up some focus shield while trying to find something to springboard off of and hope that there’s an enemy to hit.

The game never feels as fluid as it wants to be in most combat situations, but sometimes there’s little moments like this.

It’s simple, but I wish the game was filled with more bite-sized engagements like this instead of just throwing you into a room with a whole bunch of chasers and shooters.

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