LDT 505 – Week 4 Reading Response

One of the main draws towards my research this week into digital badging stems from my unknowing exposure with digital badging through video games I play for leisure.  When pondering developers’ thought processes and design considerations to increase motivation and bring players back, digital badging certainly fits the bill.  In two video games I play, the NBA 2K series and Apex Legends, digital badging is a prominent part of the games. Below, I’ll give a quick rundown of the badges presence and influence in these games.

In NBA 2K’s MyPlayer series, players begin as a novice with a poor overall rating.  The MyPlayer is designed to have a specific proclivity for dominance in different aspects of the game of basketball.  For example, a player chooses to be a shooter and desires to rain 3s from all over the court.  Different badges exist in order for a player to hone their skills as a shooter.  The badges, tied to specific skills, will help that player develop into a more consistent and reliable player with that shooting skillset.  Badges increase from no badge, bronze, silver, gold, and hall of fame.  The player must grind out challenges in order to earn XP points towards their badges.  Our customized shooter may be deadly from 3 point range, but wouldn’t stand a chance getting rebounds over a Hall of Fame Rebounder because they most likely won’t be equipped to excel with that ability.  The NBA 2K series has a enormous following with savvy players trying to create deadly combinations of elite badges to make their MyPlayer virtually unstoppable.  Other players can see the badges and cast judgement on other MyPlayers based on their badge status.

Apex Legends uses digital badges as a means of ranking similarly skilled players.  Similar to NBA 2K, the badges scale up based on ability levels.  The badges hierarchy is as follows: Broze, Silver, Gold, Platinum, Diamond, and Apex Predator.  Within each badge, there are sub-badges IV, III, II, I.  For example, a player must advance through Bronze IV, Bronze III, Bronze II, and then Bronze I to move onto Silver IV where the progression begins again.  During ranked play, players will be matched with similarly skilled opponents.

 

Interacting with these games paired with this week’s research regarding digital badging leads me to believe that the game designers knew exactly what they were doing when they decided to add these features to the game.  Davis and Singh’s article hits on a ton of aspects that correlate to these games and the badging progression within them.  The badges serve to “highlight intermediate phases as they [players] deepen their expertise” (p 74). The badging process is just that, a process.  Players must devote sufficient time, effort, and energy into earning the badges to deepen their expertise towards the matter. These badges also promote “longer-term engagement by supporting deepening levels of participation over time…” (p 74).  Both of the games highlighted above masterfully implement them in order to draw in large crowds who are itching to revisit the games time and time again to advance up the ranks.  Further, the badges are ways for users to “gain recognition from others…for their skills and achievements” (p. 73).

In my opinion, digital badging’s effectiveness in gaming and other settings is cause to believe that there could be similar successes of implementing them in the education world.  First Gamret et. al note “customization through technology-enhanced workplace learning is important to learner empowerment” (p 1139). Although the author is coming from a perspective of adult learners, I believe that digital badging could be beneficial to students of younger grades as well.  Schooling in the 21st century is moving more and more towards personalization and customization of curriculum where teachers are hyper-sensitive to the needs of each individual student.  By implementing some form of digital badging, students would be able to work through their own unique curriculum that is tailored to their needs, and are rewarded with these badges to show progression.  Another aspect of badging, which can double as a portfolio, is that they can “emphasize [student] successes rather than failures” (Davis & Singh, p 79).  Traditional grading highlights student failures, especially for those operating below grade level.  Digital badges celebrate and show success instead of punitive grades.  This week’s articles also cite learner agency as another aspect towards the use of digital badges.

Although digital badging seems like it could be influential in school settings, it does have certain drawbacks.  Mainly, the buy in for students and the logistics of implementation could prove to be challenging.  I can see a viewpoint where digital badges lose their luster.  Popular token or sticker economies in school lose their value after students realize it’s just a sticker. Will these stickers be viewed as an authentic means of representation towards what a student knows and is capable of?  Does badging nudge students in the right direction to take control over their learning trajectory, or is it another way for districts to seize control over students for compliance?  Will students show more motivation to earn badges than grades on a report card?

The study of digital badging is still in its infancy, but I believe the concept does show some promising trends towards mainstream implementation, but it won’t come without its fair share of challenges.  Video games, teacher learning journeys through professional development, afterschool programs, and other arenas have shown promising results for the use of digital badging. I’ll be paying much closer attention to how digital badges are being used and implemented for online learning programs.

REFERENCES:

Davis, K., & Singh, S. (2015). Digital badges in afterschool learning: Documenting the perspectives and experiences of students and educatorsComputers & Education, 88, 72–83.

Gamrat, C., & Zimmerman, H. (2015). An online badging system supporting educators’ STEM learning. In D. Hickey, J. Jovanović, S. Lonn, & J. E. Willis (Eds.), Proceedings of the 2nd International Workshop on Open Badges in Education Co-located With the 5th International Learning Analytics and Knowledge Conference (LAK 2015) (pp. 12–23).

Gamrat, C., Zimmerman, H. T., Dudek, J., & Peck, K. (2014). Personalized workplace learning: An exploratory study on digital badging within a teacher professional development programBritish Journal of Educational Technology, 1136–1148.

4 thoughts on “LDT 505 – Week 4 Reading Response

  1. As someone who regularly plays video games, I’m a bit embarrassed that I never made the connection between them and digital badges. Your explanation made things very easy for me to understand and I now have a greater appreciation for how to use badges as a way to “gamify” my learning environment. Thank you.

    One thing we’ve done at the College of Engineering at Penn State is to create badges with the input of major industries. In that way, we are able to ensure that the skills the badges develop are those which are in demand by our students’ future employers. This has helped us out with obtaining by-in from students and faculty.

    One concern I do have is that the badges can be used to create more “busy work” for students, almost like an additional homework assignment. As you said, it could become more controlled by a school district and less by the students, which seems to be the exact opposite of what seems to work best for learners.

    I enjoyed reading your post and look forward to more in the future,
    -Paul

  2. TJ,

    I really appreciate the connection that you made to digital badging and your own gaming experiences. As a non-gamer, I don’t have a lot of experience with digital badges first-hand, however, from your post, I can see the appeal. I also understand the other-side of things. This brings to mind my teaching experiences with middle school mathematics. I use a program called IXL Math (www.ixl.com/math) that uses digital badges when the students reach proficiency and mastery levels of a certain number of topics. At first, the students seemed interested to see what badges and digital prizes they received, but now, the students don’t even take a look at the badges. Furthermore, they ask why IXL even bothers.
    Overall, I see the benefits and shortcomings of digital badges and I’m curious to see how they can be used productively.

    Thought-provoking post!
    Sara Campbell

  3. Hi TJ,
    Thank you for sharing your personal experiences with different digital badging concepts! I am actually very familiar with these concepts as well although I never thought about it in this way until I started reading some of the blog posts this week. After reading your post, I realized that many of the games I’m familiar with also use a similar badging system as Apex Legends (for example League of Legends, Hearthstone, etc.). They also feature sub-badges within tiers so that players can work towards small milestones along the way. I’ve discovered that the one downside to some of these badging systems is if there are other players involved who may affect individual performances. This can be frustrating for some people or sometimes they may even try and shift the blame for their failures to other people instead of looking for ways to improve themselves. This is something we can learn through observation to see if there is a better way of creating a more individualized badging system when we’re designing for the education system.

  4. TJ,

    I enjoyed reading your post this week, and I had many connections. I’m a huge fan of gamification and game-based learning experiences. I wanted to check out the Davis and Singh reading, but I ended up sticking with the Gamrat and Zimmerman article on badging in professional development.

    The first parallel I drew between our posts and the readings was Davis and Singh’s quote on badges promoting long-term engagement over time. Although badges are only “online representations of learning experiences, which serve as micro-credentials that document learners’ expertise and skills” (Gamrat & Zimmerman, 2015), they offer a means of enhancing overall production through mobile features like connectivity, individuality, and social interactivity. The implementation of badges enhances the overall experience of the participant. Davis and Singh (2015) state, players must devote sufficient time, effort, and energy to earning the badges to deepen their expertise towards the matter. These badges also promote “longer-term engagement by supporting deepening levels of participation over time…” (p 74). Badging is influential in learning, whether it’s professional development or playing a game to identify the subject and predicate of a sentence.

    You bring up solid points about the drawbacks of a token economy and rewards in school. My school implements PBIS, and there are mixed reviews on the tiered support for behavior benefits. Most experts feel that PBIS changes school discipline for the better. They like its focus on prevention and clear behavior expectations.
    But some experts worry about using rewards, like tokens and prizes, for meeting behavior expectations. Another aspect of badging, which can double as a portfolio, is that they can “emphasize [student] successes rather than failures” (Davis & Singh, p 79). Badging can also show student growth and support a growth mindset in the classroom. You were spot on with your conclusion on badges supporting learner agency. Students will play a video game level multiple times to beat it. We can apply the same strategies and principles to learning and create an atmosphere that encourages the students to build off their mistakes. Digital badges platform can successfully embody supports for student agencies.

    I encourage you to check out EMC2 Learning from Michael Matera. https://emc2learning.com/ It’s a solid resource for gaming activities to implement in the classroom. Have you read Jane McGonigal’s Reality is Broken? I saw her speak live at ISTE in San Antonio a few years ago. Here’s a sample video! https://www.youtube.com/watch?v=SjsG-NgmleA A colleague of mine, Dr. Dreon, also write about badges on his blog. https://the8blog.wordpress.com/2012/11/06/who-needs-those-stinkin-badges/ Dreon writes, “Badges can bring clarity to the muddiness of a complex education world.” Traditional grades are subjective, and earning badges provide an authentic representation of the students’ ability to demonstrate their knowledge of the learning objectives.

    Kevin

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