Supervised Field Experience – Video 3
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LDT 505 – Week 8 Reading Response
One of our school’s initiatives and undertaking this year is to implement a more Universal Design for Learning (UDL) approach for the teacher’s instruction. This initiative paired with this course’s research into implementing mobile technologies into learning environments could not have come at a better time. During the span of work time for this lesson, Read More…
LDT 505 – Week #7 Reading Response
For this week’s assignment of readings, I chose to further delve into more research regarding mobile technologies and their perceived positive impact for elementary students in math. The first article I read was “Mathematics and Mobile Learning.” In this article, White and Martin discuss leveraging students’ mobile technologies behaviors in informal settings as a way Read More…
Week #6 Reading Response
For this week’s readings, I chose to come at these articles from the perspective of utilizing technology more in the elementary school classes. My context specifically relates to designing meaningful learning experiences for 4th grade users with laptops in class in addition to the various forms of mobile technologies students can access at home, or Read More…
Review of Mobile Learning Apps #5 – Prodigy
Prodigy Seller/Creator: SMARTTeacher Inc. Date of Creation: 2011 Operating System: iOS, Google Play, Web App. NOT compatible with Chromebooks. Cost: Free, 9.95/month for Prodigy Level Up, or 14.95/month for Prodigy Ultimate Review: Prodigy is an engaging and motivating gamified experience for students to learn math. It’s adaptable software meets students on their level and provides Read More…
Review of Mobile Learning Apps #4 – Scratch Jr.
Scratch Jr. Reviewed by TJ Bartholomew Creator: MIT Media Lab Date of Creation: July 2014 Operating Systems: iOS, Android, Chromebook Cost: Free Review: Scratch Jr is a very basic and introductory program for programming and coding using blocks intended for younger children. Creators use sprites and code said sprites by using blocks to assign them Read More…
Review of Mobile Learning Apps #3 – Learning A-Z
Learning A-Z Reviewed by TJ Bartholomew Seller: Cambium Learning Group Date of Creation: Founded in 2002. Operating Systems: Android, iOS, Kindle, Web Application Cost: Learning A-Z is the umbrella for a variety of different products and bundled collections. For a full list of prices, click HERE Review: Learning A-Z is the umbrella above many different Read More…
Review of Mobile Learning Apps #2 – Epic!
Epic! Reviewed by TJ Bartholomew Seller: Byju Date of Creation: Founded in 2013 Cost: Subscription service. Epic! has a free basic account, a 9.99 per month plan, or a 6.67 per month plan billed annually. Epic! also features school accounts under their Epic School plan. Review: Epic! is a reading and learning platform loaded with Read More…
Review of Mobile Learning Apps #1- Google Classroom
Google Classroom Reviewed by TJ Bartholomew Seller: Google Date of Creation: Initial Release – August 12, 2014. Last Updated April 14, 2021 Operating Systems: Android, iOS, Web Application Cost: Free. Bundled in with GSuite. Review: Google Classroom is a learning management systems which allows for teachers and students to more easily and seamlessly share files Read More…
LDT 505 – Week 4 Reading Response
One of the main draws towards my research this week into digital badging stems from my unknowing exposure with digital badging through video games I play for leisure. When pondering developers’ thought processes and design considerations to increase motivation and bring players back, digital badging certainly fits the bill. In two video games I play, Read More…