LDT 505 – Week 8 Reading Response

One of our school’s initiatives and undertaking this year is to implement a more Universal Design for Learning (UDL) approach for the teacher’s instruction.  This initiative paired with this course’s research into implementing mobile technologies into learning environments could not have come at a better time.  During the span of work time for this lesson, Read More…

LDT 505 – Week #7 Reading Response

For this week’s assignment of readings, I chose to further delve into more research regarding mobile technologies and their perceived positive impact for elementary students in math. The first article I read was “Mathematics and Mobile Learning.”  In this article, White and Martin discuss leveraging students’ mobile technologies behaviors in informal settings as a way Read More…

Week #6 Reading Response

For this week’s readings, I chose to come at these articles from the perspective of utilizing technology more in the elementary school classes.  My context specifically relates to designing meaningful learning experiences for 4th grade users with laptops in class in addition to the various forms of mobile technologies students can access at home, or Read More…

Review of Mobile Learning Apps #4 – Scratch Jr.

Scratch Jr. Reviewed by TJ Bartholomew Creator: MIT Media Lab Date of Creation: July 2014 Operating Systems: iOS, Android, Chromebook Cost: Free Review: Scratch Jr is a very basic and introductory program for programming and coding using blocks intended for younger children.  Creators use sprites and code said sprites by using blocks to assign them Read More…

Review of Mobile Learning Apps #3 – Learning A-Z

Learning A-Z Reviewed by TJ Bartholomew Seller: Cambium Learning Group Date of Creation: Founded in 2002. Operating Systems: Android, iOS, Kindle, Web Application Cost: Learning A-Z is the umbrella for a variety of different products and bundled collections.  For a full list of prices, click HERE Review: Learning A-Z  is the umbrella above many different Read More…

Review of Mobile Learning Apps #2 – Epic!

Epic! Reviewed by TJ Bartholomew Seller: Byju Date of Creation: Founded in 2013 Cost: Subscription service. Epic! has a free basic account, a 9.99 per month plan, or a 6.67 per month plan billed annually.  Epic! also features school accounts under their Epic School plan. Review: Epic! is a reading and learning platform loaded with Read More…

Review of Mobile Learning Apps #1- Google Classroom

Google Classroom Reviewed by TJ Bartholomew Seller: Google Date of Creation: Initial Release – August 12, 2014.  Last Updated April 14, 2021 Operating Systems: Android, iOS, Web Application Cost: Free.  Bundled in with GSuite. Review: Google Classroom is a learning management systems which allows for teachers and students to more easily and seamlessly share files Read More…

LDT 505 – Week 4 Reading Response

One of the main draws towards my research this week into digital badging stems from my unknowing exposure with digital badging through video games I play for leisure.  When pondering developers’ thought processes and design considerations to increase motivation and bring players back, digital badging certainly fits the bill.  In two video games I play, Read More…

LDT 505 – Week 3 Reading Response

For this week’s breakdown, I’d like to examine how I, unknowingly until delving into this week’s research, have been implementing the RASE model as highlighted in the Churchill,  Fox and King article “Framework for Designing Mobile Learning Environments”, and reflect how my practices align with Kearney, Schuck, Burden, and Aubusson’s article “Viewing Mobile Learning from Read More…

LDT 505 – About Me

Hey there! My name is Thomas (TJ) Bartholomew, and I am currently working as a 4th grade teacher at a charter school in the Lehigh Valley.  I grew up in Quakertown, PA…a suburb of Philadelphia.  After high school, I moved on to complete my undergrad degree from Indiana University of Pennsylvania.  It was there that Read More…