As a designer turned researcher, I am always tempted to create original art, games, toys or children’s books as tools that facilitate learning and support research. While I haven’t created anything ‘revolutionary’ or ‘disruptive’ – I wondered about who owns the Intellectual Property of anything we create, and if it’s negotiable or transferable. The obvious […]
Author: Sonia Tiwari
Exploring the influence of Color on Learning
Over the Thanksgiving break, I was designing a poster presentation for an upcoming conference – and was stuck with picking out the right color palette. In Academia, this is supposedly a ‘wasteful dilemma’ because the color, formatting, design etc are weighted much less than the research itself, but this was still a dilemma that could […]
PhD BS Detection Kit
The world of Research is full of PhDs making claims, some claims are backed by credibility, some are overhyped and sensationalized. As a new researcher, I sometimes find it very hard to tell apart a good study from a bad one. Two of my recent favorite videos that shed light on this issue […]
Layered Digital Tangibility Theory
A good way to design an engaging, playful product (especially in context of Toys and Games) is to design it in layers of Tangible and Digital experiences. Products which hold some value at every layer independently will provide longer use and higher engagement than those which constantly remain incomplete on their own and require bells […]
Educational Games – A humorous take on why Game Designers and Game Researchers should meet more often!
Disclaimer – Written informally based on personal experiences as a conference attendee, viewed through a comic lens, with hopefully some useful insights for both Game Designers and Game Researchers! Educational Games | A humorous take on why Game Designers and Game Researchers should meet more often! Ever noticed how Educational Games made in the industry vs […]