Virtual Reality
Virtual Reality (VR) offers exciting possibilities for higher education. Faculty can use VR to measurably improve learning and engagement. Imagine traveling through a blood stream into a cell, visiting Tanzania to learn about their biome, or using your hands to manipulate the curve of a derivative.
The York campus has 25 Meta Quest 3 headsets for use in classrooms. Contact Elizabeth Park to discuss how these headsets can create new educational opportunities, improve student experience, and increase learning.
Visual Guide to VR
Interest Form
If you would like to learn more about how VR can be used in your course, complete the interest form and Elizabeth Park will follow up with you.