For this year’s Living Dead Week presentation I decide to do a little prognostication on the future of Immersive Experiences. Then, based on those predictions, I’ve come up with some ways that higher education, and us at TLT, might better prepare students for the “Heads Up” age. I want to start with a question. What […]
Active Learning Power Plant
I’m currently working on a VR experience intended for faculty development and training around Blue Box, a classroom designed for Active Learning. This is an internal project, so I have decided to try a new approach to development with this experience. In this post I am sharing a VR Experience Design Document and a screenplay […]
VR IMHO
Why VR? More specifically, what makes good VR? More specifically still, what makes good educational VR? I am on a continual search for answers to these question as both an enthusiast and a developer. While I may not have all the answers, I do believe I have some knowledge and opinions worth passing on. I […]
Thought for Food
About a year’s worth of production on TLT’s Faculty Fellow Ty Hollett’s virtual reality program, now formally titled Thought for Food, has just about wrapped up. It has been a great project to work on. Ty has been an enthusiastic collaborator who has been open minded enough to allow us to take his content and […]
The Extravagance of the Banana
This post is an update on the Virtual Reality project for TLT’s Faculty Fellow Ty Hollett. See my First Virtual Steps in Reality post for more information. There are three planned experiences for Ty Hollett’s virtual reality project. Each experience will feature a different food item. I mentioned in the previous post that this is really […]
First Virtual Steps in Reality
Before working with virtual reality, I believed that video games were the ultimate culmination of everything I am interested in producing. I also found that games offered the most thorough test of all the skills in my toolbox. 3D modeling, texturing, rigging and animation brought to life with programming and manipulated by smartly designed user interaction are some of what designing video […]
Tech to Teach the Teacher: Part Nine – A Second Screen
This project has been a great one for me because it has given me the opportunity to get familiar with multiple new technologies that I have never used before including the Microsoft Kinect 2.0 for Windows and the Microsoft Speech API. But, apparently, I didn’t want to stop there. Awhile ago, after playing with Nintendo’s Wii […]
Tech to Teach the Teacher: Part Eight – The Attention System
In part seven of this series I talked about how empathy for the students plays a key role in the philosophy behind this application. By that, I primarily meant that the user must continually monitoring the students’ actions and behaviors in order to try and estimate why, or why not, they might be paying attention at any […]
Content over Immersion: Using Kinect instead of a VR headset and how it worked better for us
In this post, I will describe a virtual reality teaching simulator that I am working on and why we chose to put a hold on our plans to develop for a VR headset, like the Oculus Rift, and opted to use Microsoft’s Kinect instead. Although this example is specifically for a teaching simulation, there are many […]
Tech to Teach the Teacher: Part Seven – Focus and Empathy
You might notice in the screen shots for this post that I started roughing in the walls and floor of the classroom itself. I put some windows to the student’s left and have some dynamic sunlight coming through. I also added a dynamic ceiling light. Not totally sure what to do with the walls at […]
- « Previous Page
- 1
- …
- 8
- 9
- 10
- 11
- 12
- Next Page »







