Got far enough to make an update. Last time I got the hands and touch controls more or less working. Since then, a few things have changed in this setup. For one, I went through the VRTK example scenes to figure out some things about how they used the hands. One major thing that I ended up doing was simply taking the hands from the example scene. They had a cleaner setup and I realized they also had a set of position values already set up for VRTK’s hand alias realignment script, which puts the hands in the right place relative to what controller the given SDK uses (for example, the HTC Vive wands reach farther out from your physical hands than the Oculus controllers). Overall, as I’ve delved deeper into things, I’ve found more and more how VRTK works once all the pieces get lined up right.