A while back, while working on the IVAN project, I developed a simple non-human character for use in the experience’s tutorial. A small floating screen with a line that approximates soundwaves as it “speaks”. This character was meant to provide a focus point in the tutorial and experiment with using the current avatar tech I had been working on with a non-human character.
We’ve decided recently to begin earnestly developing this character into something that can be used in more experiences. As such, we opened things up to a group discussion on changes and ideas to explore with it, as well as naming the character. From our discussions a few names have come up, but I’m currently leaning on the name “Customizable Immersive Experience Liason – CIEL”. As part of the exploration, I took a lot of the ideas for changes and tried mixing and matching various ones onto new versions of CIEL as seen below. THese changes ranged from changing the antenna of CIEL to changing the screen to look more like an oscilloscope than it already does.
After some more discussion, I also took a shot at a more drastically changed design from my colleague who made her own concept art. This one is more inspired by old Macintosh computers and even has some coloration design to it that we can modify as needed. Of course, all the experimental bits from before may also apply to this version of CIEL, so further testing and development is sure to follow.
Soon we’re hoping to have this new version of CIEL finalized so we can bring it into new projects going forward. One such project we specifically started this process for involves attempting to utilize AI chat programs within Unity and having a “talk” with an NPC character in an AR space. The issue with this project was that a humanoid character wouldn’t know how to properly emote from just AI text prompts, so we decided it’d be a perfect job for CIEL, who can speak without emoting and still come across as charming and appealing.