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XR Explorations

By Alex Fatemi

Volume Viewer Pro

Going to make a post about this to better explain the situation.

Volume Viewer Pro is a plugin for Unity to view volumetric data such as MRI scans. I’ve been exploring it as part of a potential project. Initially things were rather promising. Volume Viewer essentially does the reverse of a scan. It takes the volumetric data and creates cameras around a box. These cameras then do raycasts based on the data and seems to calculate the intersections of the rays with the box in order to shave away at the shape’s normal map and create a complex volume rendered by the camera. Due to this setup, the ability to view these volumes in VR is actually possible, at least with the Rift S and our higher end PCs. We have already tested this prior using some data we were given that was a scan of a mouse brain.

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Implementation and Issues with Human Avatars

I’ve spent the past week (not counting a few previous days of experimenting) working on getting a fairly simple human avatar into Unity for use in some Virtual Field Trips. The idea was to just use Reallusion’s Character Creator (CC) to make a basic character, modify them in Maya and apply some motion captured animations for use in Unity. Easy to say, much harder to do. Here I’m going to discuss the various steps and pitfalls encountered over the process to hopefully illustrate the difficulties and lay some groundwork to better implement characters in the future.

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Introduction

Welcome to my new development blog. Hello world and all that jazz.

On this site I’ll be posting updates on various projects I’ve been working on in order to try and develop a better understanding of the trials and tribulations of XR and general interactive development. It will also serve as a reminder of difficult things I’ve figured out so I don’t find myself getting stuck on similar situations. To those that may read this in the future, I hope my posts are informative.

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