Going to make a post about this to better explain the situation.
Volume Viewer Pro is a plugin for Unity to view volumetric data such as MRI scans. I’ve been exploring it as part of a potential project. Initially things were rather promising. Volume Viewer essentially does the reverse of a scan. It takes the volumetric data and creates cameras around a box. These cameras then do raycasts based on the data and seems to calculate the intersections of the rays with the box in order to shave away at the shape’s normal map and create a complex volume rendered by the camera. Due to this setup, the ability to view these volumes in VR is actually possible, at least with the Rift S and our higher end PCs. We have already tested this prior using some data we were given that was a scan of a mouse brain.