We had been dealing with issues regarding collaboration, but we mostly resolved learning how to utilize Version Control. So far, we’re still planning on implementing a narrative but we’re going to have the gameplay be more survival with hordes of enemies and possibly adding a player score. Currently, we have multiple planned enemy types and up to four different weapons for the player to utilize.
The world map in progress:
Thus far we’ve learned:
- How to use, and what version control software is
- Unreal Engine’s visual scripting language “Blueprints”
- C++ at an amateur level, with the exception of using pointers
- some Object oriented programming design methods
- Creating simple AI within Unreal
- creating basic particle effects and animations
We have significantly trimmed many of the initial ideas we had due to time constraints. Otherwise, we are on track with respect to our timeline.
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