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Identity and Mobile Devices and Ubiquitous Online Environments
In reading the section on The Tethered Teen by Turkle (2008) page 125-127, I thought a lot about the idea of self-reliance and her description the rite of passage like in Huck Finn. When I was much younger, I was … Continue reading
Theories to Understand Learning with Mobile Devices
In the overview of learning theories, Bransford et al. talk about a ‘decade of synergy” and discuss the background for the three ideas of implicit, informal and formal learning and attempt to address all three aspects of effective learning in … Continue reading
Mobile Technologies in Everyday Life: Who is Using Devices and What Are They Doing in the Global Context?
I thought about changing my title to context, context and context. The idea of bringing aspects of life outside of school as informal learning into more formal school settings using new media and then using it to enrich the curriculum … Continue reading
My Definition of Mobile Learning
My definition of mobile technology would be a feature rich, powerful, light weight, portable device using intuitive design that allow users the ability to engage globally. Extending the same definition of a device to learning would encompass those same features … Continue reading
Mobil Technology: The History through Today
Regarding the Sharples article when siting the page numbers I’ll actually be siting the numbers 1-14 since the online version is different then the published 5-11. The cover page is page number one. One of the most interesting aspects of … Continue reading
Getting Started – Mobile Apps, Tablet Computing & Games and Gamification
In the article on Tablet Computing the review of the advances in screen technology, especially screen size and the ability to use simple gestures to move, compress, expand, and scroll demonstrates why people of all ages and abilities are captivated … Continue reading