Serious games bibliography

  • Ball, Lillian, Tim Collins, Reiko Goto, and Betsy Damon. “Environmental art as eco-cultural restoration.” In Human Dimensions of Ecological Restoration, pp. 299-312. Island Press, Washington, DC, 2011.
  • Chew, Chengzi, Gareth James Lloyd, and Eske Knudsen. “Capacity building in water with serious games.” In Subconscious Learning via Games and Social Media, pp. 27-43. Springer, Singapore, 2015.
  • den Haan, Robert-Jan, Vivian Juliette Cortes Arevalo, Mascha van der Voort, and Suzanne Hulscher. “Designing virtual river: A serious gaming environment to collaboratively explore management strategies in river and floodplain maintenance.” In International Conference on Games and Learning Alliance, pp. 24-34. Springer, Cham, 2016.
  • Dillon, Peter, Ron Bellchambers, Wayne Meyer, and Rod Ellis. “Community Perspective on Consultation on Urban Stormwater Management: Lessons from Brownhill Creek, South Australia.” Water8, no. 5 (2016): 170.
  • Driscoll, Patrick, and Martin Lehmann. “8 Scaling innovation in climate change planning.” Action Research for Climate Change Adaptation: Developing and Applying Knowledge for Governance(2014): 130.
  • Gaydos, Matt, and Kurt Squire. “Citizen Science: Designing.” Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions: Emerging Concepts and Future Directions(2010): 289.
  • Juhola, Sirkku, Patrick Driscoll, Janot Mendler de Suarez, and Pablo Suarez. “Social strategy games in communicating trade-offs between mitigation and adaptation in cities.” Urban Climate4 (2013): 102-116.
  • Juhola, Sirkku, Patrick Driscoll, Janot Mendler de Suarez, and Pablo Suarez. “Social strategy games in communicating trade-offs between mitigation and adaptation in cities.” Urban Climate4 (2013): 102-116.
  • Lennon, Mick, Mark Scott, Marcus Collier, and Karen Foley. “Developing green infrastructure ‘thinking’: devising and applying an interactive group-based methodology for practitioners.” Journal of Environmental Planning and Management59, no. 5 (2016): 843-865.
  • Maier, Kirsten, Heinrich Söbke, and Jörg Londong. “Principles of transition paths: purposeful conversion of water infrastructure systems to multi stream variants.” In Proceedings of the Water Efficiency Conference, pp. 359-368. 2015.
  • Marlow, Christopher. “Making Games and Environmental Design: Revealing Landscape Architecture.” In Proceedings of the 6th European Conference on Games Based Learning, Academic Publishing International Limited, pp. 309-316. 2012.
  • Mayer, Igor, Harald Warmelink, and Qiqi Zhou. “A frame‐reflective discourse analysis of serious games.” British Journal of Educational Technology47, no. 2 (2016): 342-357.
  • Medema, Wietske, Alison Furber, Jan Adamowski, Qiqi Zhou, and Igor Mayer. “Exploring the Potential Impact of Serious Games on Social Learning and Stakeholder Collaborations for Transboundary Watershed Management of the St. Lawrence River Basin.” Water8, no. 5 (2016): 175.
  • Megdal, Sharon B., Susanna Eden, and Eylon Shamir. “Water Governance, Stakeholder Engagement, and Sustainable Water Resources Management.” (2017): 190.
  • Paranay, Rhett-Alexander, and Brandon De Bruhl. “The Exploration of Digital Public Administration and E-Government in the Management and Engagement of California’s Drought.” (2016).
  • Poplin, Alenka. “Web-Based PPGIS for Wilhelmsburg, Germany: an integration of interactive GIS-based maps with an online questionnaire.” URISA journal24, no. 2 (2012): 75-89.
  • Rijcken, Ties, Jan Stijnen, and Nadine Slootjes. ““SimDelta”—Inquiry into an Internet-Based Interactive Model for Water Infrastructure Development in The Netherlands.” Water4, no. 2 (2012): 295-320.
  • Savic, Dragan A., Mark S. Morley, and Mehdi Khoury. “Serious gaming for water systems planning and management.” Water8, no. 10 (2016): 456.
  • Seidlich, Birgit. “Green Games critique [Conservation significance, habitat value and ecological sustainability of the new landscape at the Olympic site at Homebush].” Landscape Australia22, no. 3 (2000).
  • Sinner, Jim, and Hana Crengle. “Improving market-based instruments through role-playing-games: Nitrate trading in New Zealand.” In Berlin Conference on the Human Dimensions of Global Change Berlin. 2006.
  • Tipping, J., F. Boogaard, R. Jaeger, A. Duffy, T. Klomp, and M. Manenschijn. “Climatescan. nl: the development of a web-based map application to encourage knowledge-sharing of climate-proofing and urban resilient projects.” International Waterweek3 (2015).
  • Tipping, J., F. Boogaard, R. Jaeger, A. Duffy, T. Klomp, and M. Manenschijn. “Climatescan. nl: the development of a web-based map application to encourage knowledge-sharing of climate-proofing and urban resilient projects.” International Waterweek3 (2015).
  • Van der Wal, Merel M., Joop De Kraker, Carolien Kroeze, Paul A. Kirschner, and Pieter Valkering. “Can computer models be used for social learning? A serious game in water management.” Environmental Modelling & Software 75 (2016): 119-132.