Everyone knows that there is currently a video game epidemic. Whether its on Xbox 1, PS4, or an iPhone, nearly everyone is participating in some type of gaming. In addition, as everyone knows, game addiction is very serious, and is a leading cause of obesity among children. One-third of all American children are obese or overweight and now affects 17 percent of all children and adolescents in the United States, close to triple the rate it was 30 years ago. Some measures have been taken to help make the gaming world more physically oriented with inventions of the Nintendo Wii, and more so with the Xbox Kinect and Play Station Move. However, are these inventions working?
A test was run over a 16-week period at an obesity prevention program with children ages 8-12. The study showed how active gaming included in an obesity treatment program could help promote physical activity, and present the issues of childhood obesity.
The results proved successful. All children exhibited significant and reductions in weight. “Given the popularity of video games, it is valuable to see how active video games in an evidence-based weight-management program can help make a positive impact on our national childhood obesity crisis,” said Deneen Vojta, M.D., a physician executive at UnitedHealth Group. One patient, Ravyn Hill, a 12-year-old who participated in the study, lost nearly eight pounds throughout the four-month program.
The study showed that it was a complete success in reducing weight gain- and increasing wait lose for children who participated in the program.
Now I found this study very promising for the reduction of childhood obesity, however, there are some variables that I question. What happens after the test? While in the program using the physical gaming systems was successful, I wondered how successful it would be in an everyday household. While the study did state that it resulted in a significant increase of 7.5 minutes a day of moderate-to-vigorous activity, I wondered if kids on their own would continue the trend. I know as a very physically active, Xbox and Kinect user myself; I even would choose the game console over the physical console every time. I had a hard time believing that kids would choose much differently. I decided to look for more information to see if kids, who didn’t participate in the program, would choose the physical gaming opposed to the controller gaming. However I could not find any polls done on which is more popular among kids. What I did find, however, was some unhappiness with the kinect and PS Move’s functionality. While the idea for a physical game experience is a great idea, many flaws in the sensors capabilities cause users to get frustrated and loose interest in using it. An argument could be made that maybe the consoles use would be more popular if there weren’t so many technical difficulties, which is something easily within technologies reach, and being worked on everyday.
Yet, there is one more issue facing the reality of children playing physical video games over controller ones. While the Nintendo Wii’s, the first physical gaming experience, sales were extremely popular when it was first released; recent years haven’t been so kind. That’s disturbing for those hoping that physical gaming is the answer to childhood obesity.
While It is great to think video games could change to help kids loose weight instead of gain it, it still is a little ways off. Great strides have been made to make the physical gaming experience more fluent, and I do see in the near future a game system that could break the bank and revolutionize physical gaming. Until then, we have to hope that people continue to choose to play active video games over motionless ones.
Resources:
http://www.education.com/reference/article/causes-childhood-obesity/
http://bgr.com/2014/03/14/xbox-one-worst-features-kinect/
http://www.geekwire.com/2013/xbox-360-wii-ps3-won-console-generation/