Tag Archives: rcl1213

WIP: E-Portfolio

http://jeffreyromanoe-portfolio.weebly.com/

Nothing too fancy just yet.

So far I’m thinking I’ll include a few Passion blogs from the first semester (The Path is definitely one that I want to include), at least one War Diary (from my CAS 373 class), perhaps an essay I wrote for English 200H this semester. What I mainly wish to convey is my ability to write creatively, persasively, informatively, or however the situation may dictate. I hope my portfolio conveys not only good writing style and substance, but also flexibility and creativity in how I go about things.

WIP: Advocacy Progression

1. In the last few days, I’ve decided that my project will consist of 4 satirical articles, formatted in a blog post style with captioned images throughout. I’ve finished one of these, at about two pages in length, and I’ve outlined and gathered resources for two more.

2. I need to write the other 3 articles, and develop my cover sheet. Tomorrow and Saturday will consist of working on articles, and on Monday I can finalize the cover sheet given all of the information I’ve already compiled. After that, I will look over everything and edit it to make sure that no minor errors remain for the final submission.

3. A cover sheet, a word document with the 4 articles in it

4. How would you suggest that I make my project live in the real world? This isn’t something that can be easily hung out in public view, and there would be next to no possibility of getting public exposure on the internet on even a small scale, so is there anything beyond the advocacy fair and show and tell segment that I would be able to do to expose people?

Well here we are again…

It’s always such a pleasure, being able to write about what’s fun and inspiring for me. But my time… is up. If I have not convinced anyone yet that a video game is a useful medium for conveying not only artistic messages, but also unique and fun experiences, then I doubt I ever will be able to. I’m not certain whether I wanted to convert everyone who read my blogs so that they’d become a gamer as well. Rather, I wanted to let people know that there’s more to it than meets the eye. Every medium lately has to undergo a long period before it’s accepted as a true art in the same style as painting or writing. Film made that journey, and I believe video games will too. After all, we already have those that purport to be video game critics popping up all over the internet. Maybe one day we’ll have our own Academy Awards.

One of the best games from the old reviews, I think.

One of the best games from the old reviews, I think.

While in the beginning of my blogs, as you who read them will know, I wanted to show he unique artistic achievements that I believe have really put interactive media on the track towards acceptance in artistic circles. The PathDear EstherPortal, they all have unique stories, and tell them in ways that only games ever could. The sounds, images, and now interactive feedback so coalesce that the experience becomes truly unique and memorable. With the current state of gaming, independent development has become easier and easier. While the AAA studios continue to pump out sequel after sequel, sticking to safe investments and guaranteed returns, the indie developers with their small budgets and basement studios are pushing their creative limits to give us the next big innovation.

One of the most well-known and best-selling indie games.

One of the most well-known and best-selling indie games.

Out of all the media I follow, gaming has got to be the one that has me the most optimistic and exciting. While, as an avid enthusiast of both, I’ll never renounce books or film, neither of those media benefit as much from the emergence of new technologies and innovations as gaming does. Any small group with enough talent and dedication can make a game that will amuse for hours on end, and cost less than a fast food meal at that. The pool of great games is growing, and whether you just dip your toe in to take a look, or dive straight in, you’ll surely be surprised what you find.

WIP: Advocacy Progress

1) So, I didn’t have a very good idea to begin with about what my advocacy project should be, but once I took into consideration some of the suggestions that Anne made as a comment on my last post, I realized my original idea wasn’t going to cut it. I’ve decided to go a bit more with the satirical angle, and feature a few mock news articles. I developed one possible headline: “Creationists Thrilled at Discovery of Two New Gaps in Evolutionary Record” The intent of the article would be to point out the common tactic of evolution’s opponents to shift the goalposts of what is sufficient evidence for evolution. I’m currently working on how to word any satirical article such that it would remain informative and relevant to those who are not as familiar with the subject as I am.

2) Is this a sufficient choice? I know that you suggested this as a possible option, but I don’t know if you want me to be a bit more creative in coming up with it on my own. Apologies, I’m not very good at this.

Bioshock

Games with hidden artistic messages may be uncommon, but even more uncommon are games with less subtle views when it comes to political issues. Bioshock, as one might expect given the introduction, belongs in the latter category.

bioshock-bioshock-33811889-1600-900Better late than never, huh Reilly? Bioshock is the spiritual successor to System Shock 2, an old 1999 PC game (one of the best ever made if you ask me). In that it’s a first-person shooter with elements from role-playing games (upgrades, leveling up, etc.), and takes place in a derelict, dark environment with lots of people who’ve lost control of their minds, it’s pretty much an identical game. However, the strength behind Bioshock is the unique narrative framing that it establishes. Instead of being trapped on an advanced space ship like in System Shock 2our main character starts off on an airplane, when the plane crashes and he is forced to take shelter in some strange man-made edifice located on a nearby island. Once he enters the massive, bronzed doors, he finds

Bioshock_2009-01-09_04-43-59-78Well, he finds Rapture. Rapture is an interesting place. In fact, it’s one of a kind, an underwater city. In the calming bathysphere ride on the way down, a fellow named Andrew Ryan explains to you that, since he could not find a place for himself, where man is entitled “to the sweat of his brow,” he decided to make his own. Rapture was a place “where the artist would not fear the censor; where the scientist would not be bound by petty morality; where the great would not be constrained by the small!” I think you see where this is going.

Rapture represented the ideal libertarian paradise, where no government restraint of any kind would hinder free enterprise of all kinds. You reap all the benefits of everything that you do, no matter what, so nobody’s there to stop you when you succeed, or help you when you fail. The system produced some wonderful innovations, including ADAM (and this is where it starts to sound a lot like a video game), a strange element taken from a sea slug that has the ability to rewrite a human’s genetic code. While you’d normally think of curing diseases, or living forever, or something reasonable, the people at Rapture thought differently. Want to lift things with your mind? Fine. Want to light a fire with the snap of your fingers? You got it. Want to throw lightning as the human embodiment of Zeus? Sure.

Now, when you combine these freakish abilities with a laissez-faire system with lax laws and law enforcement… well you have a bit of a problem. Plasmids, the syringes of ADAM that rewrite genetic codes, became an addiction, and the entire underwater nation became embroiled in civil war. The “every man for himself” went from an ideology to a practical reality, and the whole system fell apart. Where, you might ask, comes the political message? Well…

atlas_shrugged

Atlas Shrugged was a book I read a very long time ago, having little reason to think a game would ever draw inspiration from it. However, the “libertarian paradise” concept draws heavily on this book. There’s also the matter of the writer, Ayn Rand. Andrew Ryan, Ayn Rand, see the connection? Atlas Shrugged is a story about a successful railroad executive named Dagny Taggart, who bemoans the increasingly overbearing government regulations against her business practices. Eventually she is taken to a valley deep within the Rocky Mountains where business is free (and somehow every necessary natural resource can be found), which is essentially what Rapture is modeled after. Bioshock, however, takes a more pessimistic view of how this libertarian scenario would turn out (albeit a much more dramatic one).

WIP: Advocacy Proposal

1) Solo

2) Misconceptions regarding Evolutionary theory. The topic is along the same lines as my persuasive essay, within the same realm, but it deals more with public perceptions than education. I chose this because I couldn’t quite make it into a 6-8 page essay, but it’s what I would rather focus on.

3) I’d like to make an elaborate poster with some common misconceptions about evolution, and the scientific data that responds to them. A sort of “point, counterpoint” system, along with a general overview of the scientific method.

4) Those in the community who have misconceptions about evolution and the scientific institutions that produced it. I hope to convey the simple understanding my studies have given me of the way science works to others who are relative outsiders to the field.

5) I’ll send my project to the advocacy fair like everyone else’s.

6) Is there any kind of minimum size for a poster? I notice others are doing posters as well, so I don’t know if there are standard rules about it.

X-COM: UFO Defense

Xcom_1

Just last week, I was surprised to find that I’d received a gift over Steam (Valve’s online PC gaming platform) of X-COM: Enemy Unknown, a re-imagination of one of my favorite old games, X-COM: UFO Defense. I took a liking to it right away, but I thought for the blog that I’d take a look back at why the original was so good.

X-COM: UFO Defense was released all the way back in 1994. Originally known as UFO: Enemy Unknown, the game received widespread critical and public success (yes, there was a time when that above image looked good). The game casts the player as commander of the newly founded X-COM project, humanity’s first line of defense against the impending alien invasion. It is your job to equip, train, and tactically coordinate your soldiers to respond to alien incursion, as well as allocate resources for researching the alien menace in an attempt to combat it.

xcom_geoscapeWhat you’re looking at now is the game’s main screen: the geoscape. This allows the player to do all the behind-the-scenes work behind the X-COM project: detect UFO activity, prioritize the research your scientists do, and dispatch forces to deal with alien threats. X-COM displays one of the greatest qualities unique to video games: it’s organic. No game of X-COM is exactly the same as any other. UFOs of random types appear in random places for random missions. Sometimes you can have multiple UFO missions in one day, and other times you’ll go weeks of in-game time without seeing one. Encounters themselves are also extremely varied, and differ depending on where in the world you are. It could be rural farmland, a major city, an arctic tundra, or a desert.

xcom-1994

X-COM is another game that manages to be challenging but also fun. You start off facing an enemy you don’t quite understand, with severely inferior weaponry and soldiers barely out of boot camp, but as you go along your force will become stronger. As you research new technology, your soldiers will start to get better, but so will the aliens’, who will also adjust both their strategies and tactics according to your weaknesses. The enemy is smart: if you start shooting down too many of their UFOs, they’ll try to find your base and destroy it. As you get stronger, they also get stronger, sending out more powerful aliens of all different kinds to face you, and using the terrain to their advantage more. X-COM can be a difficult battle, but it is nevertheless an extremely satisfying one.

Perhaps one of my favorite things about X-COM is the conversations I have with others who have played it. Since every scenario is unique, everyone will have stories about the time they used some clever tactic to outwit the enemy, or the time their soldiers just couldn’t hit a shot, or the time in which they first encountered the Chryssalids (you’re in for a surprise if you ever play the game). X-COM is great because the final result of the game is one uniquely your own, shaped by all the little choices you made throughout the course of the game. There’s a unique connection there that no other game can really match for me, and which lets me pick the game up again and again without getting bored. Check it out if you can, and if you’re a fan of strategy games.

Persuasive Essay Draft

Persuasive Essay (Draft)

For the rest:

– Elaborate on final paragraph a bit more

– Integrate more sources and evidence into what remains

– Discuss the merits of the scientific process in general, and how it consistently produces results

– Discuss evolution controversies and how they relate to state-level science education and standards

Persuasion Prompts

  1. What topic (civic issue; social problem) will your persuasive essay address?

I think I’ll be addressing disrespect for scientific institutions

  1. What policy will your persuasive essay propose?  Why?

Not necessarily a governmental policy, but a general trust and understanding among the average person for the reliability and self-confirming nature of the scientific process. I feel people have inaccurate assumptions about how the scientific method is carried out in practice, and this leads them to more easily believe people who tell them that science is “biased” in one way or another.

  1. Who is your target audience?  What specific venue/publication are you targeting for your essay?  Why have you selected this target audience and venue?

I don’t have a specific venue, and my target audience will be the average person. Any publication would do, any major newspaper or magazine that could achieve the highest possible exposure and readership. I feel the problem isn’t relegated to any one segment of society, so the largest general appeal would be preferable.

  1. What are your initial plans for your advocacy project?  (Your answer to this question my address things like:  Do you wish to do an individual or group project?  What civic issue will you pursue?  Will this issue align with the one you’re discussing in your persuasive essay?  What type of project do you hope to create?

I definitely want to do an individual project that will line up with the topic I’m pursuing with my essay. I may branch out and try another medium for the advocacy project, but I am unsure as to what I could come up with.

Shadow of the Colossus

Sotc_boxart

To start, I’d like to apologize to Patrick for not having the time to look into the Sim City controversy for him, but we’ll be doing that next week for sure! Instead, let me distract you with some exceedingly calming images:

Now, we’ll leave the beating “games are art” drum out of this one, since I had all last semester to convince you of that. I’ll just say that Shadow of the Colossus is a pretty, pretty game. In that opening, I’d like you to note all the camera angles, ambient noises, and especially music that all came together to create the feeling of that opening. The world of Shadow of the Colossus is vast, radiant, and above all, desolate. Just in case you don’t have time to watch the opening video, there are a few things at play here. The plot is fairly simple: Your main character (The Wander) wishes to bring back the soul of a woman (what their relation is is never explained). To that end, he travels to a forbidden land to seek the help of the dark god Dormin. Dormin tells him that the feat may be possible, but only if he destroys all sixteen idols in its temple, by killing the Colossi in whose image they were created.

One of my favorite parts of this game is that it features almost not a word of spoken English. All dialogue takes place in a fictional language with a certain air of mystery about it. Dormin’s voice is done perfectly, composed of multiple voices of varying tone and pitch, perfectly conveying the strange mood the game is offering (and I hope I’m not alone in thinking that “We are the one known as Dormin” was a line both brilliantly written and delivered). But I digress, the real fun hasn’t yet begun.shadow-of-the-colossus-image

You hopefully haven’t forgotten by now that the title of the game is Shadow of the Colossus, and that’s what we’ll be talking about next: the Colossi. Each Colossus has its own unique form, like the bird pictured above. Others include a horse, a bull, a sand-worm, and a one-armed swordsman. How does something so small and insignificant kill beasts like these? The special sword the Wander carries empowers him to climb onto them and target their weak points. Getting onto them is the first step, staying on is the second, and getting to each of the weak points is the third. In a way, each colossus is like a puzzle: you have to outwit them with trickery and the exploitation of their unique environments and attack patterns. There are no traditional fights, only these colossi, and their difficulty scales from very simple to extremely complex and difficult. The final colossus (who I’ve taken to calling the Thunder God) deserves a mention for having both a tremendous buildup and an incredibly difficult battle.

To each his own, but to me Shadow of the Colossus is one of the best pieces of visual craft I’ve yet seen. It creates a world at the same time beautiful and dangerous, mysterious and splendid. The skill with which the music, visuals, and ambiance were tailored to create the mood the makers envisioned was fairly incredible for the time, and even deserving of an HD remake for the PS3 (the original was a PS2 release). While I can’t really recommend this game to anyone, if you’re a gamer who’s jaded by certain trends in modern games, Shadow is a game that is truly unique, and leaves a lasting, memorable experience.