Author Archives: Carl J Williams

Toys, Tricks, and Blunders

Most game designers create games so they can eventually be played, but not always. I’ve created a lot of toys in the past. One of them include a banana a player could run over and slip on, which would comically … Continue reading

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Limiting Architecture

Today we see a lot of game designers creating modern games that mimic the art styles of older games. These retro styles weren’t a choice, they were created due to the limited architecture of older systems and the small amount … Continue reading

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Carl Williams (CJ) – Gaming Profile

Hello everyone, my name is Carl, but I like to be called CJ. I’ve been playing games ever since my father showed me my first game on a computer. I can’t recall what the game was about, but it set … Continue reading

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