Author Archives: Ryan Douglas Mcnair

Why Do Old Games Stay Relevant

I just read an article titled Why Do Old Games Remain So Popular.  This really struck a chord with me, because I still enjoy some N64 games more than any new game that comes out on the market.  Super Smash Bros., Wayne Gretzky 3D Hockey, NFL Blitz… these are some … Continue reading

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Motion Controlled Gaming

I just read this article about the different motion controlled technologies in the video game industry and thought it would be interesting to discuss.  First of all, I thought it was neat to learn about how different the technologies behind each … Continue reading

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SNES Emulators

I have recently become interested in emulators (SNES in particular) because they are both fascinating with the software challenges they involve and their ability to preserve old games.  Since software lifetime is much longer than hardware, the implementation of an emulator ensures that the … Continue reading

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Procedural Generation in Games

After talking about the limitations on choices and interaction in games (because of the finite time and money limitations with development), I got to thinking about procedural generation in games.  The big one that came to mind was Dwarf Fortress, which randomly generates a world … Continue reading

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Ryan McNair’s Gaming Profile

Ryan – you just earned the Technical Wizardry achievement by mentioning the Nintendo Wii! Congratulations! I for one, am not exactly a gamer.  The first and only game system I ever owned was the Nintendo Wii and I have never … Continue reading

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