mLearnCon Session: Context, Content, and Collaboration: Keys to Successful mLearning

Tuesday June 15, 2010 01:00 PMMain Pointsmobile is what’s in your pocket (is it?)the learning environment is highly distractedthe devil is in the details, an effective implementation takes this into accountmobile is not eLearning light! skills development isn’t linear, consider…

Tuesday June 15, 2010 01:00 PM

Main Points

  • mobile is what’s in your pocket (is it?)
  • the learning environment is highly distracted
  • the devil is in the details, an effective implementation takes this into account
  • mobile is not eLearning light! skills development isn’t linear, consider that content will be spread apart and disrupted, wrap each nugget before and after with context
  • context is king, content is queen
  • games and social networks are the future (now?)

Raw Dump:

Session 201 context content and collaboration: keys to successful mlearning
What is mobile learning? We’ve traded books for mobile devices, but we don’t have to go into a classroom anymore. How has our context shifted as we’ve gone mobile.

Mobile learning is for everyone 72% of workers are mobile
63% prefer to use a smartphone over a laptop
Ipads are replacing the goto impulse of a laptop
Presentation is being delivered though an iPad
Most knowledge workers over 60% slready have smart phones

Mobile is what’s in your pocket
People are also working on multiplier tasks in a short block o ftimee
Reality is that the environment is highly distractive

Devil is in the details
Useage patterns to learning strategies
Dealing with mlearning constraints

We are learning to accomplish things, not self edification
What technology is common? Portalle provesssors with memory, pim, content display, data access, media play, doc editing…

We use laptops not so often by for longer periods of time, mobile devicse are accessed often but for short periods of time

Mobile is augmentation, cognitive: these devices do things well that we don’t do well, were accessorising our brains

Ways of using these devices: content compute, capture, and communicate between others

Roles, cognitive, mobile
Intro, activate cognitive and affective, motivating example 
Concept, recinceptualize, new model
Example, recontsxtualize, another exmaple
Practice, reapply, a new prboewlm
Feedback, reflect, evaluation rubrics

Mobile is not eleanig light!

You can’t apply skills development analysis for mobile learning… Because the learning is interrupted… Not a nice flow from a to b, thing how your learning networks together, not linear

Formal learning is small snippets and then there’s tons of reference materials
Is formal all there is?

Know your audience! Are they independent are they willing to network

Beyond formal, if you want to use a new fomat then you might need some intro formal materials, a marketing campaign

          Job aids, collaboration
SMS,

Content is king. Context is queen. Switch these two. Context motivates… What motivates is is this important to me right now? We should sketch out what our learers are doing and then what they need.

Context where and when for the following
SMS
Voice
Document
Audio
Video
Interactive

SMS as a quick way out to get access to deeper resources, use SMS to request information

How can we support learning in context before during and after? When you ask people how their learning is going right after the lesson forces people to reflect.

With pcs the more features the better the user experience
With mobile there is a sweet spot 20% will give you 80% of your user experience
Replace features with content… Focus it down!

Future directions for mobile
Games
Social networks
Others