A “long” look back

It has been a while since I’ve made any posts here in my ePortfolio. I’ve been struggling about how this tool/process fits into my workflow. I’m not the only one struggling to find time and a focus for my ePortfolio….

It has been a while since I’ve made any posts here in my ePortfolio. I’ve been struggling about how this tool/process fits into my workflow. I’m not the only one struggling to find time and a focus for my ePortfolio. The biggest issue I’ve had, like many others, is that I have a wide range of things to track for my courses and projects. Some are very detailed tasks and others are high-level operational updates.

I’m not saying I haven’t done anything. On the contrary, this pilot helped me to develop a GoogleSite that is able to capture almost everything I need for work.
This ePortfolio still has a place for reflection. Frankly, it still seems a little forced since my GoogleSite is more than capable of handling reflective pieces. In fact I could argue that writing my reflections directly in my GoogleSite makes more sense because I have all of the project information there as well. I am going to try to keep my reflections and mention artifacts here, at least until the end of the pilot.
This week has been, yet another. busy one. I started the week off on Sunday, trying to work on my idea for a game engine that I’ve affectionately been calling Otaku. I had a meeting on Monday with Cece Merkel and Tom Wilson to explore this as a potential idea for an M&LD proposal. I wanted to get their feedback whether it would be worth the time. They were both interested in the project and Tom had some great feedback about defining the gameplay of the events more clearly. I had a separate discussion with Dean Blackstock about my project idea and realized that I have a lot of work to do on communicating my ideas more clearly. I have them in my head, but still need to get them down on paper. Dean had a great suggestion to follow through with scenarios that clearly share a narrative about how the game engine might be used in various contexts. El sent me an email later in the week that Rick was aware of my potential proposal and is interested in calling a larger meeting to talk about the game engine and another proposal I had for a voice recognition engine.
My Spanish portfolio continues to demand a lot of my attention. I’m still getting requests to fix elements in the course. One of which was particularly confusing since our student was clearly having problems with a quiz, but we weren’t able to recreate the problem. I’m also working to improve my relationships and communication channels with the instructors. I sat down and met Susana for the first time yesterday and had a wonderful lunch with her. The newest thing I’m trying out is a VoiceThread for our faculty that I hope to keep up with every month. It still in draft, but I’ll post a finalized version when it’s ready.
OL2000 started this week and I got a good start in the class, but still have to get in there to finish this week’s assignments and meet more of my class. Two instructors I am supporting are in the class with me, so that’s very cool. I love to see instructors taking the initiative to expand their horizons. I hope to teach OL2000 again soon. It’s a great experience.
I’ve got a lot do to this upcoming week. Most of it has to do with preparing the SPAN faculty for SU ’11.

2 thoughts on “A “long” look back”

  1. Glad to hear that you were able to meet with reps from the M&LD group. Your idea on the game is excellent. Can’t wait to see the progress.

    I know what you mean by being so busy. I’ve thought about posting several times this month but haven’t been able to carve time out to do so.

    OL 2000… me too… I think that I finally finished all of the requirements. But I can’t say that I was a good class member since I worked in spurts and mostly lurked 😉

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