Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction

CALL FOR PROPOSALS

 

Have you discovered or developed imaginative games that motivate and engage learners in information literacy sessions?  If so, we are writing to invite you to contribute your ideas to an edited book of games entitled Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction (Neal-Schuman, August 2010) for use in information literacy instruction sessions for undergraduate and graduate college and university students.  Each submission should be a game which can be included in a lesson on some aspect of information literacy.

 

Our definition of a game is “an artificially-constructed, competitive and, above all, FUN activity with  specific goals, rules and constraints.” Therefore, in order for your game to be considered for publication in this book, it must:

1)    be enjoyable for both the instructor and his/her students.

2)    involve competition.

3)    have a goal or objective.

4)    have rules and requirements for play.

5)    involve an interactive dialog between the learner and instructional material.

6)    be designed to support specific instructional objectives.

7)    be a challenging activity that requires students to demonstrate information literacy skills.

Submissions can focus on any aspect of information literacy instruction, provided one or more of the Information Literacy Competency Standards for Higher Education are addressed. Here are some suggestions:

         Ice-breakers

         Quick Introductory Library Orientation Sessions

         Physical and Virtual Structure of Libraries

         Organization of Library Materials (call numbers, classification systems, etc.)

         Searching Online Catalogs

         Identifying a Research Topic

         Developing a Thesis

         Monographic Literature

o   Periodical Literature

o   Popular

o   Scholarly, Peer-reviewed

o   Relevant, Subject-specific Databases

         Online Searching

o   Subject vs. Keyword Searching

o   Boolean Searching

         Internet Search Strategies

o   Specific Tools

o   Techniques

o   Evaluating Quality and Authority

o   Books

o   Journal Articles

o   Internet Materials

         Copyright

o   Fair Use/Copyright Infringement

o   Ethical Use of Information

o   Correct Citation

         Big Picture or Synthesizing Games (For example, games that incorporate the full research process in a "performance-based, apply-your-information-literacy-skills" way.)

 

We are looking for proposals of 2 to 7 pages that include:

         Title of Game

         Rationale and Background

         Objectives

         IL Standards Addressed

         Audience (size, educational level)

         Time Required

         Materials and Equipment (including suggested prizes)

         Preparation

         Procedures

o   Introduction and Motivation

o   Game Play

o   Closure

         Evaluation

o   Student Assessment

o   Self-evaluation

         Tips for Introducing Subject Faculty to IL Game

         Name, Title, College/University Affiliation, Publication History and Contact Information (including mailing address, phone number, and e-mail address) of Contributor

We would like to receive proposals by March 10, 2010.

Proposals and questions should be addressed to Theresa McDevitt, mcdevitt@iup.edu, or Kelly Heider kheider@iup.edu .

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