Sexism in video gaming refers to prejudiced behavior or discrimination based on sex or gender that is experienced by people who play and create video games, primarily women. In some cases, these prejudice behavior can lead to harassment. One may be familiar with the media critic and blogger, Anita Sarkeesian. Her Facebook, YouTube and email accounts were flooded with hateful and sexist comments, death and rape threats, and photo-shopped pictures of her getting raped by video game characters. This hatred grew to the point that a speech at a University had to be canceled since an anonymous email was sent stating a mass shooting would be held if they hosted her speech.
Recently, Anita was listed in the Top 100 Most Influential People in TIME Magazine for launching her campaign for Tropes vs. Women in Women Games, which raised $150,000. This web series would explore five common and recurring stereotypes of female characters in video games. Since Anita held a supportive fan-base (along with the haters) – she hit her goal of $6,000 in just the first day. Ultimately, the campaign has raised more than $150,000. Although Anita suffered through harassment and terroristic threats, she never backed down and stood up about the role of women in video games.
It is evident that video games are influenced by culture and culture is also influenced by video games. Video games affect our lives even though we think it’s just a simple game or toy. But does our modern culture encourage sexism? This article takes the opinions of many people from the University of Hawaii to form a consensus from modern day college students. A majority of the students agree that modern culture encourages men and women to have sexist attitudes towards women, and in almost every statement the media is where this sexism occurs. When we observe television or video game trends, it is common to see women as sex symbols and men as dominant-strong characters.
Although our culture has made improvements in non-sexist attitudes towards women, it doesn’t seem to be enough. We can see this in the changed look of Tomb Raider’s character Lara Croft. When the company began modeling this character after real human models, her character became less sexualized (shown in the photo below). If all video games took these precautions, sexism against women would be less apparent.
While many, including Anita Sarkeesian, are asking video games to change their views on women; should we be asking our culture to change?