Google Stadia, a blind shot into the future of gaming

In the first quarter of 2019, Google gave us a glimpse into the future cloud gaming system with Google Stadia. With Google Stadia, Google was trying to create a streaming platform like Netflix but with video games. So that you can play every game, no matter how intense or graphics-heavy, on any device or screen without worrying if it has enough power to play. At first, this seems like a good move for Google since it has the resources, capital, capacity, and advanced technologies to make streaming video game happens.

Google Stadia works by playing or running a game from one of Google’s data, then it sends a video or a screening of that game to its user through any screen. The user sends input to the data center to control the game via the internet. Google’s vision for this process to have no latency, lag with high definition resolution, and frame per second (Google claims that Google Stadia can play Doom Eternal 4k with HDR at 60 fps). One caveat that seems to holds Google Stadia back is the internet connection. Many users do not seem to guarantee the smooth connectivity to utilize all of the Google Stadia features. Also, the streaming platform only holds a few games like Assassin Creed and Doom. This issue had held Google Stadia back from any user to purchase it or even use it.

Link: (112) Google Stadia wants to be the Netflix of gaming – YouTube